Game Artist with over 8 years of experience in video game development, specializing in creating innovative and high-quality art assets.Proficient in a wide range of concept art, including character designs, props, costumes, weapons, environment designs, mood concepts, 3D sculpting, and 'paint-overs' of block geometry.
Experienced in collaborating with teams to align with client needs and deliver results that exceed expectations.Skilled in working within fast-paced, deadline-driven environments while maintaining a high level of creativity and attention to detail
Collaborating with the Art Director to create diverse character illustrations and art assets in a variety of styles
Working on Demons're Crazy
• Creating concept design/2D illustrations for various in-game objects
• Collaborating with 3D artists to create characters, props, and environments
• Creating original character and object concepts for every aspect of the project, including character sheets and multiple object view angles
• Producing environmental concepts that include landscape/architectural designs, props, gameplay mechanic design and occasional mood paintings